Version revised on
23 th February 2006
Using the site
Unit set up
Bombardment phase
Movement phase
Combat phase
Rally phase
Victory conditions

Latests revisions
Questions and Answers


Latest revisions

The modifications and the new elements brought to these rules are listed hereafter

  • 2006/02/27 : Retreat after combat. The sentence "- Out of an enemy ZoC" was wrong. It is changed in "- Avoiding the hexes adjacent to the unit that causes the retreat".
  • 2006/02/27 : Combat phase. The chart of the terrain effects on combat makes it clearer that a bridge has no effect.
  • 2006/02/23 : Réaction Fire
  • 2005/11/26 : Movement Cost Chart and Retreat: tracks allow now to cross steep slopes that would have been impassable otherwise in some new scenarios. The movement cost is proportional to the number of slope symbols crossed: crossing a double slope symbol costs two points, crossing a triple slope symbol costs three points. These ways still cannot be used when retreating (charges, combat).
  • Victory conditions: the types of objectives are elaborated to prepare future scenarios.
  • 2005/11/15 : A new hex type, "coppice", enhances the graphics palette. It has the same characteristics as rough terrain, thus the only consequence regards aesthetics.
  • 2005/09/29 : Demoralised cavalry units cannot charge.